A look at the 3D side of FireMonkey

This post was actually written sometime ago, alas XE2 Update 1 didn’t change much.

I’ve been looking at FireMonkey 3D side, by that I mean strictly the 3D side, not the UI components, or the 2D. Here are some observations, most born from maintaining and developing 3D software in C++ and later with GLScene, and with an eye to eventually porting some of GLScene code to FireMonkey (after all, most of GLScene’s code is actually linear algebra stuff, mesh manipulations, file format imports, etc. and not OpenGL-specific).

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Taming the Chrome Web Store

Chromium LogoWell, “taming” is probably too ambitious given the jungle that the Chrome Web Store is, especially as this post is restricted to publishing a standalone DWScript/JavaScript app into the Web Store in a few simple steps.

Interestingly enough, it seems that publishing Metro apps for Windows 8 will follow a similar process, according to the developer preview.

I’ll use the Flock Demo as an illustration, and turn it into a packaged app, that lives in Chrome and can be access off-line.

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