2nd PGD Challenge Official Announcement

Planned dates are from March 30th to April 29th, below is an excerpt from the announcement, head over to the PGD Challenge page for more details:

In a couple of weeks we are going to start the next PGD Challenge with a brand new theme. As promised it will be simple, yet fun for creating ideas. The development period will last about 4 weeks, plus a weekend to wrap things up. All are welcome to participate.

It’s going to be a lot of fun. There is lots of possibilities from the theme I’ve picked and I hope you will have fun with it.

All game entries must be made using a Pascal-based programming language or they will be disqualified. The game can take advantage of any game library or API written in another language, but the core of the game must be written in a Pascal-based language.

Allowed Pascal-based Languages:

  • Pascal (aka Classic Pascal, Borland Pascal, etc)
  • Object Pascal (called “Delphi language” by some)
  • Objective-Pascal
  • Oxygene (new language based on Object Pascal)

Key Development tools that support the above languages:

  • Delphi
  • Free Pascal
  • Lazarus
  • Prism (Oxygene for .NET)
  • Oxygene for Java
  • Smart Mobile Studio

3 thoughts on “2nd PGD Challenge Official Announcement

  1. “game library or API written in another language, but the core of the game must be written in a Pascal-based language.”

    Since GameMaker was written in Delphi, and provides pascal type scripting language, as well as can be extended using DLL’s and other API’s…….it qualifies?

  2. @Shane
    The scripting language in GameMaker is not really like Pascal, and the fact that the source code for GameMaker is Pascal/Delphi is not relevant, so it would not qualify. IMHO.

Comments are closed.