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glInfo for Android

June 10th, 2010

Just published glInfo in the Android Market, this is a simple utility that provides information on the OpenGL ES driver of the device it’s running on (version, supported extensions, limits…) and allows to copy or mail the whole report.

Its purpose is to facilitate gathering device OpenGL ES support information, when the device you’re targeting or have issues with is in the hands of a non-developer… or in the hands of a lazy developer ;)

It is named after from the glInfo utility that used to be hosted at Tom Nuydens’s Delphi3d site.

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  1. Pat Foresto
    June 10th, 2010 at 15:51 | #1

    Hey Eric,

    Based upon your stellar work, I’m super excited to see you be interested in Android. I attended Google IO a few weeks ago and you could “cut with a knife” the excitement among the 5,000 attendees.

    I’ve been using Delphi since TP 3.0. I intend to keep using Delphi, but for sure am heading along the Android path too.

  2. Marc Pike
    June 10th, 2010 at 18:06 | #2

    Hi Eric,

    Would love to someday see a Delphi/Kylix version that supports Android as well. I think Android/ChromeOS is going to be the future.

  3. IL
    June 12th, 2010 at 20:11 | #3

    And what language/SDK/IDE have you used to write glInfo?

  4. June 13th, 2010 at 15:41 | #4

    @IL
    Standard Android dev kit, ie. Java/Eclipse with the ADT plugin.

  5. July 25th, 2010 at 12:23 | #5

    Hello, i use glInfo on my Nexus One and discover MSAA4x and MSAA2x options in EGLConfig. What are the values ? I would try it on my game. Thx for your help.

    Ps: a great idea is to support OpenGL ES 2.X too

  6. FedeX
    July 28th, 2010 at 11:12 | #6

    OpenGL ES 2.X is not detected.
    May be try to use Android NDK for this.

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